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Our SDK/API supports signing in using the popular PlayFab service provided by Microsoft Azure. However, since the PlayFab SDK for Unity can currently only be imported manually via a .unitypackage file, weโ€™ve opted not to include it directly in our SDK as doing so may create dependancy conflicts in your project. Similarly, we havenโ€™t provided any integration code within our SDK. Luckily, the PlayFab SDK is easily integrated into your project. Please see their readme for installation and integration instructions. Once youโ€™ve authenticated your user via PlayFab, you should have received a SessionTicket from the LoginResult object. From here, simply call PlayFabLogin on a SequenceLogin object
where email is the email string used to login to PlayFab (or "" if using PlayFab Guest Login).
Donโ€™t forget to subscribe to the SequenceWallet.OnWalletCreated event to receive your newly created wallet!
Donโ€™t forget to configure PlayFab in the Builder!